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1. Try beta forums? - in EVE General Discussion [original thread]
Highscore: 4040. Did i win?
- by Elder Ozzian - at 2015.04.01 15:31:12
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2. Anthropological research in EVE, all pilots please read! - in EVE General Discussion [original thread]
Fly safe Ship spinning The door Jita Gatecamp Logs shows nothing Ratting Carebear Warp warp warp o7 (salute) Lemmings Red vs Blue Learning curve ... Best ship is friendship Permaband CCP Guard and Boots.ini
- by Elder Ozzian - at 2015.03.28 11:14:39
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3. Wormhole Fanfest dinner - in Wormholes [original thread]
X if i manage to navigate my self there. :)
- by Elder Ozzian - at 2015.01.29 16:06:14
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4. Announcement:Ask me ANYTHING - CCP Veritas - in EVE General Discussion [original thread]
When we'll get a wormhole with accelerated time (reverse tidi) ? (include accelerated pos fuel consumption in for balance ;-) )
- by Elder Ozzian - at 2013.12.07 17:39:00
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5. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
Awesome work with the launcher! It worked perfectly! Seriously! I was a bit worried when the launcher told that the setup failed, because I didn't have enough space. Cleared some folders and restarted the launcher. I was afraid that it would say ...
- by Elder Ozzian - at 2013.11.19 17:13:00
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6. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
I noticed that in the mastery tree, most of the ships require scout drones. Why doesn't the phantasm?
- by Elder Ozzian - at 2013.11.19 15:49:00
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7. CCP.exe crashes all the time - in Issues, Workarounds & Localization [original thread]
Just going to put this here... - System - Provider [ Name] Application Error - EventID 1000 [ Qualifiers] 0 Level 2 Task 100 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2013-09-14T15:50:56.000000000Z EventR...
- by Elder Ozzian - at 2013.09.14 15:58:00
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8. Slave breeding plants -Sansha escalation - in Missions & Complexes [original thread]
According to the old forums: Linkage , this isn't the first time people has ran into what i experienced. The final escalation lead to lowsec and the overseer dropped nothing but illegal goods. Not even faction ammo. I've done the Serpentis and G...
- by Elder Ozzian - at 2013.09.08 20:49:00
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9. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
Thank you CCP Karkur! Awesome work!
- by Elder Ozzian - at 2013.09.02 18:00:00
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10. Iteration of the new player experience - in Player Features and Ideas Discussion [original thread]
Dr0000 Maulerant wrote: Elder Ozzian wrote: How to ruin newbies game at the start: Give them too much money. If they earn more money from doing practically nothing, they'll lose interest and quit early. Push them to bigger ships too early....
- by Elder Ozzian - at 2013.08.31 16:32:00
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11. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Add default use -shortcut (D) to open wreck as well.
- by Elder Ozzian - at 2013.08.31 13:55:00
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12. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Autopilot route planning from WH. When you are deep in the dark, and your scout links you a system where you could get to the empire space, you want to know how far it's from your destination. Example solution; You want to go to "Amarr" -solar s...
- by Elder Ozzian - at 2013.08.31 13:44:00
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13. Iteration of the new player experience - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: ... Leads to a point where I'm explaining the meaning of the tutorials." <-- makes me wanna puke. I know, but that ease the load from newbies when i don't have to tell them every thing that are already explained in...
- by Elder Ozzian - at 2013.08.30 19:43:00
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14. Iteration of the new player experience - in Player Features and Ideas Discussion [original thread]
I've introduced few of my friends to the wonderful world of New Eden. Here is some observations: The interface is overwhelming. Newbie: "How do i steer my ship manually?" Acceleration gates (especially the followup gates) are not intuitive...
- by Elder Ozzian - at 2013.08.30 19:34:00
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15. Frustrating station undock - in Player Features and Ideas Discussion [original thread]
Zaxix wrote: This is what insta undocks are for. Or you could learn the super secret undock trick of freighter piloting. When you load grid after undocking, count to 3, hit stop ship, and wait for your speed to drop by approximately a third to...
- by Elder Ozzian - at 2013.08.29 14:38:00
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16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make every POS to look like a space elevator with tether (from moon to POS) attached to it.
- by Elder Ozzian - at 2013.08.29 14:31:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove station games.
- by Elder Ozzian - at 2013.08.29 14:19:00
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18. Frustrating station undock - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily. We need "station games" because we are not able to see whats outside. When ...
- by Elder Ozzian - at 2013.08.29 10:54:00
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19. Frustrating station undock - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Lephia DeGrande wrote: Why not ejecting ships already warped 150km away when undocking a Stations? That ^ breaks this: Maximus Aerelius wrote: But that seems a little "Risk Free" and breaks "Station Games" ...
- by Elder Ozzian - at 2013.08.29 10:45:00
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20. Frustrating station undock - in Player Features and Ideas Discussion [original thread]
Here is a small story: Once again I was in Leva II - Emperor Family Bureau station. I got some cargo and set my destination to Amarr VIII (Oris) - Emperor Family Academy. Undock and turn on autopilot. Went AFK for a minute and when i came back i n...
- by Elder Ozzian - at 2013.08.29 09:00:00
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